Parcels is a 2D Point and Click Adventure Game with Visual Novel elements. I was the technical lead of a team of 4 programmers in a group of 8 people (2 designers and 2 artists). I was responsible for designing and implementing the core architecture of the game engine.

Architecture and Features

I was responsible for building the following systems.

Component System

Scripting

Serialization

Reflection

Message Bus

Debugging

Dropped Features

C# Mono Scripting

Lua Scripting